Posts mit dem Label Level Labs werden angezeigt. Alle Posts anzeigen
Posts mit dem Label Level Labs werden angezeigt. Alle Posts anzeigen

Freitag, 14. Januar 2011

Terminal5 update brings more levels

And there we have it. From the dephts of the holiday break comes the latest update to Terminal5. This time around with more levels in the level labs, more languages and a more polished finish than ever before.

Most notable are the new levels with the holes and boxes you can move around. But be careful... the boxes are also moved by the conveyor belts.


We hope you find these new elements amusing and would love to get your feedback on these new challenges. Here is a little video showcasing the new levels.



The full list of changes reads like this:
  • New board elements hole and movable box
  • Full italian translation (thanks to Gabriele from http://www.anddev.it/)
  • Added ability to install the full version of the game to sd card
  • Updated to OpenFeint 1.6 bringing you facebook friend search and more
  • Added a game speed of "Very fast"
  • Added ability to change the games peed from within the level via the context menu
  • Increased the time frame to get a gold medal
  • Fixed a bug preventing you to get a medal on previously played levels
  • Several other visual enhancements and bugfixes

Samstag, 4. Dezember 2010

Terminal5 introduces OpenFeint support, Level Labs and more

It is finally here! :) The latest update of Terminal5 brings you all the good things we have talked about in recent posts. Most notably we have added the ability to earn achievements and to record your score. Not only do we keep track of your progress when playing locally, terminal5 is now fully integrated into the social gaming platform OpenFeint. This allows you to share your achievements and progress online with your friends and foes.
Terminal5
The second major addition is a new feature we call the Level Labs. Our heads are full of cool new ideas to enrich the board with new gameplay elements and we want you to help us shape the future of the game. For that purpose we have created the Level Labs, showcasing new board elements for you to try out and rate with a simple feedback system. We will change the levels in the Level Labs periodically so that you have new levels to play all the time. Once we have tested enough board elements we will create a whole new set of campaigns based on your feedback.

But there is more to this update... The first thing you will see is a completely redesigned menu ui. The blue theme ties the whole gaming experience together making the gaming experience more cohesive. The screenshots at the end of this post show you what i am talking about. :)

But to stay in the tradition of previous update posts, here is a full list of changes brought to you in Terminal5 version 1.1:
  • Added achievements and scores to track your progress
  • Full support for OpenFeint with online achievement and leaderboards
  • More levels in the Level Labs and new feedback system
  • Introduced the new board element "trap"
  • Redesigned and polished user interface in the menus
  • The levels now reflect the color of their parent campaign in the background
  • Greatly improved responsiveness of touch events when selecting commands and other UI elements
  • The reset button in a level now only removes the last command inserted and not all of them
  • Added ability to restart a running level from the context menu or when dying during the game
  • Fixed several bugs you would never have heard of ;)
We hope you will enjoy the new features we have introduced and are looking forward to your feedback.







You can get the full and lite version of the game in the android market:
Scan or tab the barcode above to get the full version of Terminal5 from the android market

Scan or tab the barcode above to get the lite version of Terminal5 from the android market.

Samstag, 27. November 2010

Terminal5 gets the all new Level Labs

While working hard to bring you the next major update to Terminal5, we want to share with you some more cool features we are working on at the moment. Besides the support of OpenFeint, we are working on a new feature called "Level Labs". We have so many ideas for new board elements, that we have a created a special area in Terminal5 where we give you the chance to try them out.

In the Level Labs we will add a couple of new levels every 1-2 weeks where we experiment with new board elements. After you have played the levels, we would love to get your feedback through a newly created ingame rating and commenting system. When a board element is considered worthy we will create a whole new chapter of campaigns containing new board elements from the Level Labs and the current campaign.

Check out the following screenshot to see the Level Labs in action and also to get a glimpse of our all new menu theme


The new update is only a few days away so stay tuned. :)